Keywords for Video Game Studies: Diversity
Please join us for the first in a series of lectures:
Keywords for Video Game Studies
First lecture: Diversity
Date: November 30, 2016
Time: 7:00 – 8:30 pm
Location: EMU 119, University of Oregon
“Why Diversity and Intentional Inclusion Is Needed in Our Games” with Tanya DePass
A brief talk followed by Q&A with students, staff and faculty on why diversity and inclusion in video games and tabletop is not just important but vital to keeping the genre alive. From Street Fighter to Mafia III, games are slowly getting better about who’s in the lead, who lives, who dies and who’s story is told; but it’s still moving at a snails pace. This talk will go into why representation is important for the player base that is not reflected in advertising, or who we see as the “industry” versus who is actually making, playing and researching games. The history of why #INeedDiverseGames, where it started, where it’s going and why it’s important to bring diversity of race, gender, sexuality and ability to the table along with the latest killing everyone simulator will be threaded throughout the talk.
Tanya DePass is the founder and Director of I Need Diverse Games, a not-for-profit foundation based in Chicago, that is dedicated to better diversification of all aspects of gaming. She’s also the founder and Editor In Chief of Fresh Out of Tokens podcast where games culture is discussed and viewed through a lense of feminism, intersectionality and diversity. She’s also the Diversity Liaison for GaymerX and often speaks on issues of diversity, feminism, race, intersectionality and other topics at multiple conventions throughout the year. Her writing about games and games critique appears in Uncanny Magazine, Polygon, Wiscon Chronicles, Vice Gaming, Paste Games and other publications.
An image of the flyer is also available below. We hope to see you there!